Primer

Campaign Ultraq consists of over 40 new missions, in which a story of friendship, war, and betrayal unfold. Under the wing of the Allies' greatest war hero, Field Commander Ultraq, will you be taught the vital lessons needed to face the enemy at your best, and at their worst. Because only by following in the footsteps of a legend, can you begin to aspire to his caliber...

A Red Alert Campaign

Campaign Ultraq is a freely-available custom-made campaign for the classic real-time strategy game, Command & Conquer: Red Alert. It replaces all of the Allied missions where I tell my own story set against the backdrop of the original C&C universe.

The initial release of Campaign Ultraq in early 2002 was the first, acting to bridge the historical gap between Red Alert and Tiberium Dawn in the C&C timeline. In this part, you enter the Allied/Soviet conflict as the final assault on Moscow is underway. With a future in peace-time looking more and more possible, certain forces come to prove that while peace may be simple, the world never is.

The more recent Campaign Ultraq 2.0, released mid-2005, is the second and acts as a sequel to the first release. This time the story resides in-between Tiberium Dawn and Tiberium Sun, during the age of massive tiberium spread over the planet, a declining population, and a waning human spirit. You begin this part as a veteran field commander, whose experience has mostly come from evacuating villages from the onslaught of tiberium. Just as boredom starts to set in, an exciting change in pace leads you on a trail towards one of history's best-kept secrets.

The Motivation

This project started-off very small. Initially, it was a set of game balance changes and multiplayer maps that I developed after finishing the game. Then I started to play other custom campaigns and mods. Soon afterwards, the expansion packs CounterStrike and Aftermath were released, but I didn't have access to either of them (and still don't). Pretty quickly, the campaigns and mods started to require these expansion packs, and I was soon left-out. Several people also shared my disposition as I came across a Red Alert wishlist that contained this item:

"A Red Alert campaign that doesn't require CounterStrike and Aftermath."

Impressed by the customizability of the game (at the time), the need to fill-in what all the other campaigns I played were missing, and the above wish, I began this endeavour.

That was 1998.

I doubt the demand for a Red Alert campaign is as high anymore, but that never stopped me. It was something to do in my spare time, my own little hobby that I'll slowly add to until completion. Now that it is done, I hope all this time spent was worth it. Maybe it'll even be considered one of the greater Red Alert campaigns out there.